#import bevy_core_pipeline::fullscreen_vertex_shader @group(0) @binding(0) var color: vec4; @group(0) @binding(1) var my_texture: texture_2d; @group(0) @binding(2) var my_sampler: sampler; @fragment fn fragment(@location(0) uv: vec2) -> @location(0) vec4 { // return color; return color * textureSample(my_texture, my_sampler, uv); // textureSample(texture, sampler, uv) // return vec4(uv.xy,0.,1.); // return vec4(color.r,color.g ,color.b,1.); }