/* Freetype GL - A C OpenGL Freetype engine * * Distributed under the OSI-approved BSD 2-Clause License. See accompanying * file `LICENSE` for more details. */ #include #include #include #include "freetype-gl.h" #include "font-manager.h" #include "vertex-buffer.h" #include "text-buffer.h" #include "markup.h" #include "shader.h" #include "mat4.h" #include "screenshot-util.h" #include #include // ------------------------------------------------------- typedef & struct --- typedef enum { VERA = 1, VERA_MONO, LUCKIEST_GUY, SOURCE_SANS, SOURCE_CODE, OLD_STANDARD, LOBSTER, } font_family_e; #define NUM_FONTS 7 // ------------------------------------------------------- global variables --- TwBar *bar; font_manager_t * font_manager; font_manager_t * font_manager_a; font_manager_t * font_manager_rgb; text_buffer_t * text_buffer; GLuint text_shader; mat4 model, view, projection; font_family_e p_family; float p_size; int p_invert; int p_kerning; int p_hinting; int p_lcd_filtering; float p_gamma; float p_interval; float p_weight; float p_width; float p_faux_weight; float p_faux_italic; float p_primary; float p_secondary; float p_tertiary; static char text[] = "A single pixel on a color LCD is made of three colored elements \n" "ordered (on various displays) either as blue, green, and red (BGR), \n" "or as red, green, and blue (RGB). These pixel components, sometimes \n" "called sub-pixels, appear as a single color to the human eye because \n" "of blurring by the optics and spatial integration by nerve cells in " "the eye.\n" "\n" "The resolution at which colored sub-pixels go unnoticed differs, \n" "however, with each user some users are distracted by the colored \n" "\"fringes\" resulting from sub-pixel rendering. Subpixel rendering \n" "is better suited to some display technologies than others. The \n" "technology is well-suited to LCDs, but less so for CRTs. In a CRT \n" "the light from the pixel components often spread across pixels, \n" "and the outputs of adjacent pixels are not perfectly independent." "\n"; // ----------------------------------------------------------- build_buffer --- void build_buffer( void ) { vec2 pen; texture_font_t *font; vec4 black = {{0.0, 0.0, 0.0, 1.0}}; vec4 white = {{1.0, 1.0, 1.0, 1.0}}; vec4 none = {{1.0, 1.0, 1.0, 0.0}}; vec4 color = white; if( p_invert ) { color = black; } markup_t markup = { .family = "Source Sans Pro", .size = 10.0, .bold = 0, .italic = 0, .spacing = p_interval, .gamma = p_gamma, .foreground_color = color, .background_color = none, .underline = 0, .underline_color = color, .overline = 0, .overline_color = color, .strikethrough = 0, .strikethrough_color = color, .font = 0, }; text_buffer_clear( text_buffer ); texture_atlas_t * atlas = font_manager->atlas; texture_atlas_clear( atlas ); if( p_family == VERA) { font = texture_font_new_from_file( atlas, p_size, "fonts/Vera.ttf" ); } else if( p_family == VERA_MONO) { font = texture_font_new_from_file( atlas, p_size, "fonts/VeraMono.ttf" ); } else if( p_family == LUCKIEST_GUY) { font = texture_font_new_from_file( atlas, p_size, "fonts/LuckiestGuy.ttf" ); } else if( p_family == SOURCE_SANS ) { font = texture_font_new_from_file( atlas, p_size, "fonts/SourceSansPro-Regular.ttf" ); } else if( p_family == SOURCE_CODE ) { font = texture_font_new_from_file( atlas, p_size, "fonts/SourceCodePro-Regular.ttf" ); } else if( p_family == OLD_STANDARD ) { font = texture_font_new_from_file( atlas, p_size, "fonts/OldStandard-Regular.ttf" ); } else if( p_family == LOBSTER ) { font = texture_font_new_from_file( atlas, p_size, "fonts/Lobster-Regular.ttf" ); } else { fprintf( stderr, "Error : Unknown family type\n" ); return; } if (!font) return; markup.font = font; font->hinting = p_hinting; font->kerning = p_kerning; font->filtering = 1; float norm = 1.0/(p_primary + 2*p_secondary + 2*p_tertiary); font->lcd_weights[0] = (unsigned char)(p_tertiary*norm*255); font->lcd_weights[1] = (unsigned char)(p_secondary*norm*255); font->lcd_weights[2] = (unsigned char)(p_primary*norm*255); font->lcd_weights[3] = (unsigned char)(p_secondary*norm*255); font->lcd_weights[4] = (unsigned char)(p_tertiary*norm*255); pen.x = 10; pen.y = 600 - font->height - 10; text_buffer_printf( text_buffer, &pen, &markup, text, NULL ); // Post-processing for width and orientation vertex_buffer_t * vbuffer = text_buffer->buffer; size_t i; for( i=0; i < vector_size( vbuffer->items ); ++i ) { ivec4 *item = (ivec4 *) vector_get( vbuffer->items, i); glyph_vertex_t * v0 = /* x0,y0 */ (glyph_vertex_t *) vector_get( vbuffer->vertices, item->vstart+0 ); //glyph_vertex_t * v1 = /* x0,y1 */ // (glyph_vertex_t *) vector_get( vbuffer->vertices, item->vstart+1 ); glyph_vertex_t * v2 = /* x1,y1 */ (glyph_vertex_t *) vector_get( vbuffer->vertices, item->vstart+2 ); glyph_vertex_t * v3 = /* x1,y0 */ (glyph_vertex_t *) vector_get( vbuffer->vertices, item->vstart+3 ); float x0 = v0->x, y0 = v0->y; float x1 = v2->x, y1 = v2->y; v2->x = v3->x = x0 + (x1-x0)*p_width; float dy = fabs(y1-y0); float dx = tan(p_faux_italic/180.0 * M_PI) * dy; v0->x += dx; v0->shift = fmod(v0->shift + dx-(int)(dx),1.0); v3->x += dx; v3->shift = fmod(v3->shift + dx-(int)(dx),1.0); } glBindTexture( GL_TEXTURE_2D, font_manager->atlas->id ); GLenum gl_format = (font_manager->atlas->depth == LCD_FILTERING_OFF) ? GL_RED : GL_RGB; glTexImage2D( GL_TEXTURE_2D, 0, gl_format, font_manager->atlas->width, font_manager->atlas->height, 0, gl_format, GL_UNSIGNED_BYTE, font_manager->atlas->data ); texture_font_delete( font ); } // ------------------------------------------------------------------- quit --- void reset( void ) { p_family = VERA; p_size = 12.0; p_invert = 0; p_kerning = 1; p_hinting = 1; p_lcd_filtering = 1; p_gamma = 1.75; p_interval = 0.0; p_weight = 0.33; p_width = 1.0; p_faux_weight = 0.0; p_faux_italic = 0.0; // FT_LCD_FILTER_LIGHT p_primary = 1.0/3.0; p_secondary = 1.0/3.0; p_tertiary = 0.0/3.0; // FT_LCD_FILTER_DEFAULT // p_primary = 3.0/9.0; // p_secondary = 2.0/9.0; // p_tertiary = 1.0/9.0; build_buffer(); } // ------------------------------------------------------------------- quit --- void quit( void* client_data ) { GLFWwindow* window = (GLFWwindow*)client_data; glfwSetWindowShouldClose( window, GL_TRUE ); } // ------------------------------------------------------------ get/set int --- void TW_CALL set_int( const void *value, void *data ) { *(int *)data = *(const int *) value; build_buffer(); } void TW_CALL get_int( void *value, void *data ) { *(int *)value = *(int *)data; } // ---------------------------------------------------------- get/set float --- void TW_CALL set_float( const void *value, void *data ) { *(float *) data = *(const float *) value; build_buffer(); } void TW_CALL get_float( void *value, void *data ) { *(float *) value = *(const float *) data; } // -------------------------------------------------- get/set lcd_filtering --- void TW_CALL set_lcd_filtering( const void *value, void *data ) { p_lcd_filtering = *(const int *) value; if( p_lcd_filtering ) { font_manager = font_manager_rgb; } else { font_manager = font_manager_a; } build_buffer(); } void TW_CALL get_lcd_filtering( void *value, void *data ) { *(int *)value = p_lcd_filtering; } // ------------------------------------------------------------------- init --- void init( GLFWwindow* window ) { // Create a new tweak bar bar = TwNewBar("TweakBar"); TwDefine("GLOBAL " "help = 'This example shows how to tune all font parameters.' "); TwDefine("TweakBar " "size = '280 400' " "position = '500 20' " "color = '127 127 127' " "alpha = 240 " "label = 'Parameters' " "resizable = True " "fontresizable = True " "iconifiable = True "); { TwEnumVal familyEV[NUM_FONTS] = { {VERA, "Vera"}, {VERA_MONO, "Vera Mono"}, {LUCKIEST_GUY, "Luckiest Guy"}, {SOURCE_SANS, "Source Sans Pro"}, {SOURCE_CODE, "Source Code Pro"}, {OLD_STANDARD, "Old Standard TT"}, {LOBSTER, "Lobster"} }; TwType family_type = TwDefineEnum("Family", familyEV, NUM_FONTS); TwAddVarCB(bar, "Family", family_type, set_int, get_int, &p_family, "label = 'Family' " "group = 'Font' " "help = ' ' "); } TwAddVarCB(bar, "Size", TW_TYPE_FLOAT, set_float, get_float, &p_size, "label = 'Size' " "group = 'Font' " "min = 6.0 " "max = 24.0 " "step = 0.05 " "help = ' ' "); TwAddVarCB(bar, "LCD filtering", TW_TYPE_BOOL32, set_lcd_filtering, get_lcd_filtering, NULL, "label = 'LCD filtering' " "group = 'Font' " "help = ' ' "); // Rendering TwAddVarCB(bar, "Kerning", TW_TYPE_BOOL32, set_int, get_int, &p_kerning, "label = 'Kerning' " "group = 'Rendering' " "help = ' ' "); TwAddVarCB(bar, "Hinting", TW_TYPE_BOOL32, set_int, get_int, &p_hinting, "label = 'Hinting' " "group = 'Rendering' " "help = ' ' "); // Color TwAddVarCB(bar, "Invert", TW_TYPE_BOOL32, set_int, get_int, &p_invert, "label = 'Invert' " "group = 'Color' " "help = ' ' "); // Glyph TwAddVarCB(bar, "Width", TW_TYPE_FLOAT, set_float, get_float, &p_width, "label = 'Width' " "group = 'Glyph' " "min = 0.75 " "max = 1.25 " "step = 0.01 " "help = ' ' "); TwAddVarCB(bar, "Interval", TW_TYPE_FLOAT, set_float, get_float, &p_interval, "label = 'Spacing' " "group = 'Glyph' " "min = -0.2 " "max = 0.2 " "step = 0.01 " "help = ' ' " ); TwAddVarCB(bar, "Faux italic", TW_TYPE_FLOAT, set_float, get_float, &p_faux_italic, "label = 'Faux italic' " "group = 'Glyph' " "min = -30.0 " "max = 30.0 " "step = 0.1 " "help = ' ' "); // Energy distribution TwAddVarCB(bar, "Primary", TW_TYPE_FLOAT, set_float, get_float, &p_primary, "label = 'Primary weight' " "group = 'Energy distribution' " "min = 0 " "max = 1 " "step = 0.01 " "help = ' ' " ); TwAddVarCB(bar, "Secondary", TW_TYPE_FLOAT, set_float, get_float, &p_secondary, "label = 'Secondy weight' " "group = 'Energy distribution' " "min = 0 " "max = 1 " "step = 0.01 " "help = ' ' " ); TwAddVarCB(bar, "Tertiary", TW_TYPE_FLOAT, set_float, get_float, &p_tertiary, "label = 'Tertiary weight' " "group = 'Energy distribution' " "min = 0 " "max = 1 " "step = 0.01 " "help = ' ' " ); TwAddSeparator(bar, "", "group = 'Energy distribution' " ); TwAddVarCB(bar, "Gamma", TW_TYPE_FLOAT, set_float, get_float, &p_gamma, "label = 'Gamma correction' " "group = 'Energy distribution' " "min = 0.50 " "max = 2.5 " "step = 0.01 " "help = ' ' "); TwAddSeparator(bar, "", ""); TwAddButton(bar, "Reset", (TwButtonCallback) reset, NULL, "help='Reset all parameters to default values.'"); TwAddSeparator(bar, "", ""); TwAddButton(bar, "Quit", (TwButtonCallback) quit, window, "help='Quit.'"); text_shader = shader_load( "shaders/text.vert", "shaders/text.frag" ); font_manager_a = font_manager_new( 512, 512, LCD_FILTERING_OFF ); font_manager_rgb = font_manager_new( 512, 512, LCD_FILTERING_ON ); font_manager = font_manager_rgb; text_buffer = text_buffer_new( ); glGenTextures( 1, &font_manager_a->atlas->id ); glBindTexture( GL_TEXTURE_2D, font_manager_a->atlas->id ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glGenTextures( 1, &font_manager_rgb->atlas->id ); glBindTexture( GL_TEXTURE_2D, font_manager_rgb->atlas->id ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); reset(); mat4_set_identity( &projection ); mat4_set_identity( &model ); mat4_set_identity( &view ); } // ---------------------------------------------------------------- display --- void display( GLFWwindow* window ) { if( !p_invert ) { glClearColor( 0, 0, 0, 1 ); } else { glClearColor( 1, 1, 1, 1 ); } glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glUseProgram( text_shader ); { glUniformMatrix4fv( glGetUniformLocation( text_shader, "model" ), 1, 0, model.data); glUniformMatrix4fv( glGetUniformLocation( text_shader, "view" ), 1, 0, view.data); glUniformMatrix4fv( glGetUniformLocation( text_shader, "projection" ), 1, 0, projection.data); glUniform1i( glGetUniformLocation( text_shader, "tex" ), 0 ); glUniform3f( glGetUniformLocation( text_shader, "pixel" ), 1.0f/font_manager->atlas->width, 1.0f/font_manager->atlas->height, (float)font_manager->atlas->depth ); glEnable( GL_BLEND ); glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, font_manager->atlas->id ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glBlendColor( 1, 1, 1, 1 ); vertex_buffer_render( text_buffer->buffer, GL_TRIANGLES ); glBindTexture( GL_TEXTURE_2D, 0 ); glBlendColor( 0, 0, 0, 0 ); glUseProgram( 0 ); } TwDraw( ); glfwSwapBuffers( window ); } // ---------------------------------------------------------------- reshape --- void reshape( GLFWwindow* window, int width, int height ) { glViewport(0, 0, width, height); mat4_set_orthographic( &projection, 0, width, 0, height, -1, 1); TwWindowSize( width, height ); } // ------------------------------------------------------------- cursor_pos --- void cursor_pos( GLFWwindow* window, double x, double y ) { TwMouseMotion( x, y ); } // ----------------------------------------------------------- mouse_button --- void mouse_button( GLFWwindow* window, int button, int action, int mods) { TwMouseAction tw_action; TwMouseButtonID tw_button; if ( GLFW_RELEASE == action ) { tw_action = TW_MOUSE_RELEASED; } else { tw_action = TW_MOUSE_PRESSED; } switch (button) { case GLFW_MOUSE_BUTTON_LEFT: tw_button = TW_MOUSE_LEFT; break; case GLFW_MOUSE_BUTTON_MIDDLE: tw_button = TW_MOUSE_MIDDLE; break; case GLFW_MOUSE_BUTTON_RIGHT: tw_button = TW_MOUSE_RIGHT; break; default: return; } TwMouseButton( tw_action, tw_button ); } // --------------------------------------------------------------- keyboard --- void keyboard( GLFWwindow* window, int key, int scancode, int action, int mods ) { int tw_key = 0; int tw_mods = TW_KMOD_NONE; if( action != GLFW_PRESS ) { return; } // those map to the corresponding number ascii code if ( GLFW_KEY_0 <= key && key <= GLFW_KEY_9 ) { tw_key = key; } // those map to the corresponding upper case ascii code if ( GLFW_KEY_A <= key && key <= GLFW_KEY_Z ) { tw_key = key; } if ( GLFW_KEY_PERIOD == key ) { tw_key = '.'; } if ( GLFW_KEY_BACKSPACE == key ) { tw_key = TW_KEY_BACKSPACE; } if ( GLFW_KEY_DELETE == key ) { tw_key = TW_KEY_DELETE; } if ( GLFW_KEY_LEFT == key ) { tw_key = TW_KEY_LEFT; } if ( GLFW_KEY_RIGHT == key ) { tw_key = TW_KEY_RIGHT; } if ( GLFW_KEY_UP == key ) { tw_key = TW_KEY_UP; } if ( GLFW_KEY_DOWN == key ) { tw_key = TW_KEY_DOWN; } if ( GLFW_KEY_ENTER == key ) { tw_key = TW_KEY_RETURN; } if( GLFW_MOD_SHIFT & mods ) { tw_mods |= TW_KMOD_SHIFT; } if( GLFW_MOD_CONTROL & mods ) { tw_mods |= TW_KMOD_CTRL; } if( GLFW_MOD_ALT & mods ) { tw_mods |= TW_KMOD_ALT; } TwKeyPressed( tw_key, tw_mods ); } // --------------------------------------------------------- error-callback --- void error_callback( int error, const char* description ) { fputs( description, stderr ); } // ------------------------------------------------------------------- main --- int main( int argc, char **argv ) { GLFWwindow* window; char* screenshot_path = NULL; if (argc > 1) { if (argc == 3 && 0 == strcmp( "--screenshot", argv[1] )) screenshot_path = argv[2]; else { fprintf( stderr, "Unknown or incomplete parameters given\n" ); exit( EXIT_FAILURE ); } } glfwSetErrorCallback( error_callback ); if (!glfwInit( )) { exit( EXIT_FAILURE ); } glfwWindowHint( GLFW_VISIBLE, GL_FALSE ); glfwWindowHint( GLFW_RESIZABLE, GL_FALSE ); window = glfwCreateWindow( 800, 600, argv[0], NULL, NULL ); if (!window) { glfwTerminate( ); exit( EXIT_FAILURE ); } glfwMakeContextCurrent( window ); glfwSwapInterval( 1 ); TwInit( TW_OPENGL, NULL ); glfwSetFramebufferSizeCallback( window, reshape ); glfwSetWindowRefreshCallback( window, display ); glfwSetCursorPosCallback( window, cursor_pos ); glfwSetMouseButtonCallback( window, mouse_button ); glfwSetKeyCallback( window, keyboard ); #ifndef __APPLE__ GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ fprintf( stderr, "Error: %s\n", glewGetErrorString(err) ); exit( EXIT_FAILURE ); } fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) ); #endif init( window ); glfwShowWindow( window ); reshape( window, 800, 600 ); while(!glfwWindowShouldClose( window )) { display( window ); glfwPollEvents( ); if (screenshot_path) { screenshot( window, screenshot_path ); glfwSetWindowShouldClose( window, 1 ); } } TwTerminate(); glDeleteProgram( text_shader ); glDeleteTextures( 1, &font_manager_a->atlas->id ); glDeleteTextures( 1, &font_manager_rgb->atlas->id ); font_manager_a->atlas->id = 0; font_manager_rgb->atlas->id = 0; font_manager_delete( font_manager_rgb ); font_manager_delete( font_manager_a ); text_buffer_delete( text_buffer ); glfwDestroyWindow( window ); glfwTerminate( ); return EXIT_SUCCESS; }