/* Freetype GL - A C OpenGL Freetype engine * * Distributed under the OSI-approved BSD 2-Clause License. See accompanying * file `LICENSE` for more details. */ #include #include #include "freetype-gl.h" #include "font-manager.h" #include "vertex-buffer.h" #include "text-buffer.h" #include "markup.h" #include "shader.h" #include "mat4.h" #include "screenshot-util.h" #include #include #include FT_CONFIG_OPTIONS_H // ------------------------------------------------------- typedef & struct --- typedef struct { float x, y, z; float r, g, b, a; } vertex_t; // ------------------------------------------------------- global variables --- font_manager_t * font_manager; text_buffer_t *text_buffer; vertex_buffer_t *buffer; GLuint bounds_shader; GLuint text_shader; mat4 model, view, projection; void init() { buffer = vertex_buffer_new( "vertex:3f,color:4f" ); vertex_t vertices[4*2] = { { 15, 0,0, 0,0,0,1}, { 15,330,0, 0,0,0,1}, {245, 0,0, 0,0,0,1}, {245,330,0, 0,0,0,1} }; GLuint indices[4*3] = { 0,1,2,3, }; vertex_buffer_push_back( buffer, vertices, 4, indices, 4 ); text_shader = shader_load( "shaders/text.vert", "shaders/text.frag" ); font_manager = font_manager_new( 512, 512, LCD_FILTERING_ON ); text_buffer = text_buffer_new( ); vec4 black = {{0.0, 0.0, 0.0, 1.0}}; text_buffer->base_color = black; vec4 none = {{1.0, 1.0, 1.0, 0.0}}; markup_t markup; markup.family = "fonts/Vera.ttf"; markup.size = 9.0; markup.bold = 0; markup.italic = 0; markup.spacing = 0.0; markup.gamma = 1.0; markup.foreground_color = black; markup.background_color = none; markup.underline = 0; markup.underline_color = black; markup.overline = 0; markup.overline_color = black; markup.strikethrough = 0; markup.strikethrough_color = black; markup.font = 0; markup.font = font_manager_get_from_markup( font_manager, &markup ); size_t i; vec2 pen = {{20, 320}}; char *text = "| A Quick Brown Fox Jumps Over The Lazy Dog\n"; for( i=0; i < 30; ++i) { text_buffer_add_text( text_buffer, &pen, &markup, text, 0 ); pen.x += i*0.1; } glGenTextures( 1, &font_manager->atlas->id ); glBindTexture( GL_TEXTURE_2D, font_manager->atlas->id ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, font_manager->atlas->width, font_manager->atlas->height, 0, GL_RGB, GL_UNSIGNED_BYTE, font_manager->atlas->data ); bounds_shader = shader_load( "shaders/v3f-c4f.vert", "shaders/v3f-c4f.frag" ); mat4_set_identity( &projection ); mat4_set_identity( &model ); mat4_set_identity( &view ); } // ---------------------------------------------------------------- display --- void display( GLFWwindow* window ) { glClearColor( 1.0, 1.0, 1.0, 1.0 ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glUseProgram( text_shader ); { glUniformMatrix4fv( glGetUniformLocation( text_shader, "model" ), 1, 0, model.data); glUniformMatrix4fv( glGetUniformLocation( text_shader, "view" ), 1, 0, view.data); glUniformMatrix4fv( glGetUniformLocation( text_shader, "projection" ), 1, 0, projection.data); glUniform1i( glGetUniformLocation( text_shader, "tex" ), 0 ); glUniform3f( glGetUniformLocation( text_shader, "pixel" ), 1.0f/font_manager->atlas->width, 1.0f/font_manager->atlas->height, (float)font_manager->atlas->depth ); glEnable( GL_BLEND ); glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, font_manager->atlas->id ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glBlendColor( 1, 1, 1, 1 ); vertex_buffer_render( text_buffer->buffer, GL_TRIANGLES ); glBindTexture( GL_TEXTURE_2D, 0 ); glBlendColor( 0, 0, 0, 0 ); glUseProgram( 0 ); } glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); glBlendColor( 1.0, 1.0, 1.0, 1.0 ); glUseProgram( bounds_shader ); { glUniformMatrix4fv( glGetUniformLocation( bounds_shader, "model" ), 1, 0, model.data); glUniformMatrix4fv( glGetUniformLocation( bounds_shader, "view" ), 1, 0, view.data); glUniformMatrix4fv( glGetUniformLocation( bounds_shader, "projection" ), 1, 0, projection.data); vertex_buffer_render( buffer, GL_LINES ); } glfwSwapBuffers( window ); } // ---------------------------------------------------------------- reshape --- void reshape( GLFWwindow* window, int width, int height ) { glViewport(0, 0, width, height); mat4_set_orthographic( &projection, 0, width, 0, height, -1, 1); } // --------------------------------------------------------------- keyboard --- void keyboard( GLFWwindow* window, int key, int scancode, int action, int mods ) { if ( key == GLFW_KEY_ESCAPE && action == GLFW_PRESS ) { glfwSetWindowShouldClose( window, GL_TRUE ); } } // --------------------------------------------------------- error-callback --- void error_callback( int error, const char* description ) { fputs( description, stderr ); } // ------------------------------------------------------------------- main --- int main( int argc, char **argv ) { GLFWwindow* window; char* screenshot_path = NULL; if (argc > 1) { if (argc == 3 && 0 == strcmp( "--screenshot", argv[1] )) screenshot_path = argv[2]; else { fprintf( stderr, "Unknown or incomplete parameters given\n" ); exit( EXIT_FAILURE ); } } #ifndef FT_CONFIG_OPTION_SUBPIXEL_RENDERING fprintf(stderr, "This demo requires freetype to be compiled " "with subpixel rendering.\n"); exit( EXIT_FAILURE) ; #endif glfwSetErrorCallback( error_callback ); if (!glfwInit( )) { exit( EXIT_FAILURE ); } glfwWindowHint( GLFW_VISIBLE, GL_FALSE ); glfwWindowHint( GLFW_RESIZABLE, GL_FALSE ); window = glfwCreateWindow( 260, 330, argv[0], NULL, NULL ); if (!window) { glfwTerminate( ); exit( EXIT_FAILURE ); } glfwMakeContextCurrent( window ); glfwSwapInterval( 1 ); glfwSetFramebufferSizeCallback( window, reshape ); glfwSetWindowRefreshCallback( window, display ); glfwSetKeyCallback( window, keyboard ); #ifndef __APPLE__ glewExperimental = GL_TRUE; GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ fprintf( stderr, "Error: %s\n", glewGetErrorString(err) ); exit( EXIT_FAILURE ); } fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) ); #endif init(); glfwShowWindow( window ); reshape( window, 260, 330 ); while (!glfwWindowShouldClose( window )) { display( window ); glfwPollEvents( ); if (screenshot_path) { screenshot( window, screenshot_path ); glfwSetWindowShouldClose( window, 1 ); } } glDeleteProgram( bounds_shader ); glDeleteProgram( text_shader ); glDeleteTextures( 1, &font_manager->atlas->id ); font_manager->atlas->id = 0; text_buffer_delete( text_buffer ); font_manager_delete( font_manager ); glfwDestroyWindow( window ); glfwTerminate( ); return EXIT_SUCCESS; }