/* * Copyright 2009 Stefan Gustavson (stefan.gustavson@gmail.com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY STEFAN GUSTAVSON ''AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL STEFAN GUSTAVSON OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are * those of the authors and should not be interpreted as representing official * policies, either expressed or implied, of Stefan Gustavson. * * * edtaa3() * * Sweep-and-update Euclidean distance transform of an * image. Positive pixels are treated as object pixels, * zero or negative pixels are treated as background. * An attempt is made to treat antialiased edges correctly. * The input image must have pixels in the range [0,1], * and the antialiased image should be a box-filter * sampling of the ideal, crisp edge. * If the antialias region is more than 1 pixel wide, * the result from this transform will be inaccurate. * * By Stefan Gustavson (stefan.gustavson@gmail.com). * * Originally written in 1994, based on a verbal * description of the SSED8 algorithm published in the * PhD dissertation of Ingemar Ragnemalm. This is his * algorithm, I only implemented it in C. * * Updated in 2004 to treat border pixels correctly, * and cleaned up the code to improve readability. * * Updated in 2009 to handle anti-aliased edges. * * Updated in 2011 to avoid a corner case infinite loop. * */ #ifndef __EDTAA3FUNC_H__ #define __EDTAA3FUNC_H__ #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus namespace ftgl { #endif /* * Compute the local gradient at edge pixels using convolution filters. * The gradient is computed only at edge pixels. At other places in the * image, it is never used, and it's mostly zero anyway. */ void computegradient(double *img, int w, int h, double *gx, double *gy); /* * A somewhat tricky function to approximate the distance to an edge in a * certain pixel, with consideration to either the local gradient (gx,gy) * or the direction to the pixel (dx,dy) and the pixel greyscale value a. * The latter alternative, using (dx,dy), is the metric used by edtaa2(). * Using a local estimate of the edge gradient (gx,gy) yields much better * accuracy at and near edges, and reduces the error even at distant pixels * provided that the gradient direction is accurately estimated. */ double edgedf(double gx, double gy, double a); double distaa3(double *img, double *gximg, double *gyimg, int w, int c, int xc, int yc, int xi, int yi); // Shorthand macro: add ubiquitous parameters dist, gx, gy, img and w and call distaa3() #define DISTAA(c,xc,yc,xi,yi) (distaa3(img, gx, gy, w, c, xc, yc, xi, yi)) void edtaa3(double *img, double *gx, double *gy, int w, int h, short *distx, short *disty, double *dist); #ifdef __cplusplus } } #endif #endif // __EDTAA3FUNC_H__