[package] name = "frosty_grass" description = "A bevy plugin for rendering grass on 3D meshes using GPU instancing" version = "0.0.1" exclude = ["./assets", "./images"] keywords = ["bevy", "gamedev", "grass", "rendering", "instancing"] repository = "https://github.com/DavidHospital/FrostyGrass" readme = "README.md" license = "MIT OR Apache-2.0" edition = "2021" [dependencies] bevy = { version = "0.12.1", default-features = false, features = ["bevy_core_pipeline", "bevy_render", "bevy_asset", "bevy_pbr", "bevy_gltf"] } bytemuck = "1.14.0" wgpu = "0.18.0" fastrand = "2.0.1" rand = "0.8.5" rand_distr = "0.4.3" [dev-dependencies] bevy = { version = "0.12.1", default-features = false, features = ["bevy_winit", "x11", "ktx2", "zstd", "tonemapping_luts"] } noise = "0.8.2" [[example]] name = "grass_field" path = "examples/grass_field.rs"