# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" rust-version = "1.72" name = "fyrox" version = "0.34.1" authors = [ "Dmitry Stepanov ", "Fyrox Engine Contributors", ] include = [ "/src/**/*", "/Cargo.toml", "/LICENSE", "/README.md", ] description = "Feature-rich, easy-to-use, 2D/3D game engine with a scene editor. Like Godot, but in Rust." homepage = "https://fyrox.rs" documentation = "https://docs.rs/fyrox" readme = "README.md" keywords = [ "sound", "game", "engine", "3d", "gui", ] categories = [ "game-engines", "graphics", "gui", "rendering", "wasm", ] license = "MIT" repository = "https://github.com/FyroxEngine/Fyrox" [dependencies.fyrox-dylib] version = "0.1.0" optional = true [dependencies.fyrox-impl] version = "0.34.1" optional = true [features] default = ["fyrox-impl"] dylib = ["fyrox-dylib"] gltf = [ "fyrox-impl/gltf", "fyrox-dylib/gltf", ] gltf_blend_shapes = [ "fyrox-impl/gltf_blend_shapes", "fyrox-dylib/gltf_blend_shapes", ] mesh_analysis = [ "fyrox-impl/mesh_analysis", "fyrox-dylib/mesh_analysis", ]