[package] name = "fyrox" version = "0.34.1" authors = ["Dmitry Stepanov ", "Fyrox Engine Contributors"] edition = "2021" license = "MIT" description = "Feature-rich, easy-to-use, 2D/3D game engine with a scene editor. Like Godot, but in Rust." keywords = ["sound", "game", "engine", "3d", "gui"] categories = ["game-engines", "graphics", "gui", "rendering", "wasm"] include = ["/src/**/*", "/Cargo.toml", "/LICENSE", "/README.md"] homepage = "https://fyrox.rs" documentation = "https://docs.rs/fyrox" repository = "https://github.com/FyroxEngine/Fyrox" readme = "README.md" rust-version = "1.72" [features] default = ["fyrox-impl"] dylib = ["fyrox-dylib"] gltf = ["fyrox-impl/gltf", "fyrox-dylib/gltf"] mesh_analysis = ["fyrox-impl/mesh_analysis", "fyrox-dylib/mesh_analysis"] gltf_blend_shapes = ["fyrox-impl/gltf_blend_shapes", "fyrox-dylib/gltf_blend_shapes"] [dependencies] fyrox-impl = { version = "0.34.1", path = "../fyrox-impl", optional = true } fyrox-dylib = { version = "0.1.0", path = "../fyrox-dylib", optional = true }