[package] name = "game_time" version = "0.2.0" authors = ["Tyler Reisinger "] keywords = ["game", "engine", "time", "fps", "simulation"] categories = ["date-and-time", "game-engines"] description = """ A library for handling time in games. Game_time provides methods to track frame time in games. It allows decoupling game time from wall time as well as tracking and setting frame rate. """ license = "MIT" readme = "README.md" repository = "https://github.com/tylerreisinger/rust-game-time.git" [badges] travis-ci = { repository = "tylerreisinger/rust-game-time" } [lib] name = "game_time" path = "src/lib.rs" [dependencies] chrono = "0.4.0" time = "0.1.37" float_duration = "0.3.3" [dev-dependencies] approx = "0.1.1"