# gamepad_motion Rust bindings for the [GamepadMotionHelpers](https://github.com/JibbSmart/GamepadMotionHelpers/tree/main) C++ library. ## Usage ```rust use gamepad_motion::GamepadMotion; let mut gm = GamepadMotion::new(); loop { // read gyro, accelerometer, elapsed time... xy = gm.process(g, a, dt).gyro_player_space(None); // update position using xy... } ```