# Gavle Gavle is an OpenGL wrapper crate modeled after wgpu. This crate aims to bring many of the benefits of stateless graphics APIs such as WebGPU directly to OpenGL, so that projects that, for whatever reason, do not have the choice of a more modern API may still enjoy many of the workflow benefits that come with using them. ## Goals The primary goal of this crate is to facilitate development workflow by removing all direct interaction between user code and the global state in OpenGL, as well as by tracking ownership and mutability of objects in device memory. This allows gavle to also catch many would-be bugs by raising hard errors in instances where they would happen. This crate also takes the road of being more oppinionated about which features it provides and how it provides them, electing to support only a small but - hopefully - robust set of them. The reason is two-fold: Firstly, because supporting the whole kitchen sink in a consistent and safe way is impractical for any project of this size, as demonstrated by Glium, and, secondly, because it would jeopardize the next goal: that of interoperability. This crate is designed so as to allow users to transparently run the same graphics code in every major platform Rust supports that also supports some form of OpenGL. It can run on top of WebGL, OpenGL ES, as well as standard OpenGL and necessitates no more than a recompile and some glue code providing it with a valid context. ## Non-goals Unfortunately, though expectedly, this crate has to leave out many of the features that make modern OpenGL viable for high-level projects - chief among which being SSBOs and compute shaders - as they are simply not available in WebGL. If you need these features, I would heavily discourage the use of this crate. ## Features This create supports the following features: - [X] Ownership and mutability tracking for all GPU objects. - [X] Garbage collected GPU objects. - [X] Memory-mapped GPU buffer editing. - [X] Full support for WebGL and OpenGL ES. ## Acknowledgements Many of the structures in this crate were lifted off WebGPU and I feel it's important to state that without the efforts that were put into that project this crate would certainly have much different ergonomics than the ones it does currently. ## On Versioning This crate was first written as part of a larger project which is still ongoing and has not yet been published, and, thus, the stage of developemnt this crate is in should probably not be gauged from its version number alone.