[package] name = "gc_nes_web" version = "0.1.5" authors = ["Garett Cooper"] edition = "2018" description = "WASM wrapper for my gc_nes_core crate." homepage = "https://garettcooper.com/#/nes-emulator" repository = "https://github.com/GarettCooper/gc_nes_emulator" readme = "README.md" keywords = ["emulator", "games", "nes"] categories = ["emulators"] license = "MIT" exclude = ["pkg"] [lib] crate-type = ["cdylib", "rlib"] path = "src/lib.rs" [features] default = ["console_error_panic_hook"] [dependencies] gc_nes_core = { path = "../gc_nes_core", version = "0.1.0", features = ["web-frame-format"]} wasm-bindgen = "0.2" # The `console_error_panic_hook` crate provides better debugging of panics by # logging them with `console.error`. This is great for development, but requires # all the `std::fmt` and `std::panicking` infrastructure, so isn't great for # code size when deploying. console_error_panic_hook = { version = "0.1.1", optional = true } # `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size # compared to the default allocator's ~10K. It is slower than the default # allocator, however. # # Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now. wee_alloc = { version = "0.4.2", optional = true } [dev-dependencies] wasm-bindgen-test = "0.2" [profile.release] # Tell `rustc` to optimize for small code size. opt-level = "s"