// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto3"; package google.cloud.gaming.v1beta; import "google/api/field_behavior.proto"; import "google/api/resource.proto"; import "google/cloud/gaming/v1beta/common.proto"; import "google/protobuf/field_mask.proto"; import "google/protobuf/timestamp.proto"; import "google/api/annotations.proto"; option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1beta;gaming"; option java_multiple_files = true; option java_package = "com.google.cloud.gaming.v1beta"; // Request message for GameServerClustersService.ListGameServerClusters. message ListGameServerClustersRequest { // Required. The parent resource name. Uses the form: // "projects/{project}/locations/{location}/realms/{realm}". string parent = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { child_type: "gameservices.googleapis.com/GameServerCluster" } ]; // Optional. The maximum number of items to return. If unspecified, server // will pick an appropriate default. Server may return fewer items than // requested. A caller should only rely on response's // [next_page_token][google.cloud.gaming.v1beta.ListGameServerClustersResponse.next_page_token] to // determine if there are more GameServerClusters left to be queried. int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL]; // Optional. The next_page_token value returned from a previous List request, if any. string page_token = 3 [(google.api.field_behavior) = OPTIONAL]; // Optional. The filter to apply to list results. string filter = 4 [(google.api.field_behavior) = OPTIONAL]; // Optional. Specifies the ordering of results following syntax at // https://cloud.google.com/apis/design/design_patterns#sorting_order. string order_by = 5 [(google.api.field_behavior) = OPTIONAL]; } // Response message for GameServerClustersService.ListGameServerClusters. message ListGameServerClustersResponse { // The list of Game Server Clusters. repeated GameServerCluster game_server_clusters = 1; // Token to retrieve the next page of results, or empty if there are no more // results in the list. string next_page_token = 2; // List of Locations that could not be reached. repeated string unreachable = 4; } // Request message for GameServerClustersService.GetGameServerCluster. message GetGameServerClusterRequest { // Required. The name of the Game Server Cluster to retrieve. Uses the form: // // `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerCluster" } ]; } // Request message for GameServerClustersService.CreateGameServerCluster. message CreateGameServerClusterRequest { // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}/realms/{realm-id}`. string parent = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { child_type: "gameservices.googleapis.com/GameServerCluster" } ]; // Required. The ID of the Game Server Cluster resource to be created. string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED]; // Required. The Game Server Cluster resource to be created. GameServerCluster game_server_cluster = 3 [(google.api.field_behavior) = REQUIRED]; } // Request message for GameServerClustersService.PreviewCreateGameServerCluster. message PreviewCreateGameServerClusterRequest { // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}/realms/{realm}`. string parent = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { child_type: "gameservices.googleapis.com/GameServerCluster" } ]; // Required. The ID of the Game Server Cluster resource to be created. string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED]; // Required. The Game Server Cluster resource to be created. GameServerCluster game_server_cluster = 3 [(google.api.field_behavior) = REQUIRED]; // Optional. The target timestamp to compute the preview. google.protobuf.Timestamp preview_time = 4 [(google.api.field_behavior) = OPTIONAL]; } // Response message for // GameServerClustersService.PreviewCreateGameServerCluster. message PreviewCreateGameServerClusterResponse { // The ETag of the game server cluster. string etag = 2; // The target state. TargetState target_state = 3; } // Request message for GameServerClustersService.DeleteGameServerCluster. message DeleteGameServerClusterRequest { // Required. The name of the Game Server Cluster to delete. Uses the form: // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerCluster" } ]; } // Request message for GameServerClustersService.PreviewDeleteGameServerCluster. message PreviewDeleteGameServerClusterRequest { // Required. The name of the Game Server Cluster to delete. Uses the form: // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. string name = 1 [ (google.api.field_behavior) = REQUIRED, (google.api.resource_reference) = { type: "gameservices.googleapis.com/GameServerCluster" } ]; // Optional. The target timestamp to compute the preview. google.protobuf.Timestamp preview_time = 2 [(google.api.field_behavior) = OPTIONAL]; } // Response message for // GameServerClustersService.PreviewDeleteGameServerCluster. message PreviewDeleteGameServerClusterResponse { // The ETag of the game server cluster. string etag = 2; // The target state. TargetState target_state = 3; } // Request message for GameServerClustersService.UpdateGameServerCluster. message UpdateGameServerClusterRequest { // Required. The Game Server Cluster to be updated. // Only fields specified in update_mask are updated. GameServerCluster game_server_cluster = 1 [(google.api.field_behavior) = REQUIRED]; // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED]; } // Request message for GameServerClustersService.UpdateGameServerCluster. message PreviewUpdateGameServerClusterRequest { // Required. The Game Server Cluster to be updated. // Only fields specified in update_mask are updated. GameServerCluster game_server_cluster = 1 [(google.api.field_behavior) = REQUIRED]; // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED]; // Optional. The target timestamp to compute the preview. google.protobuf.Timestamp preview_time = 3 [(google.api.field_behavior) = OPTIONAL]; } // Response message for GameServerClustersService.PreviewUpdateGameServerCluster message PreviewUpdateGameServerClusterResponse { // The ETag of the game server cluster. string etag = 2; // The target state. TargetState target_state = 3; } // The Game Server Cluster connection information. message GameServerClusterConnectionInfo { // The location of the Kubernetes cluster. oneof cluster_reference { // Reference to the GKE cluster where the game servers are installed. GkeClusterReference gke_cluster_reference = 7; } // Namespace designated on the Game Server Cluster where the Agones game // server instances will be created. Existence of the namespace will be // validated during creation. string namespace = 5; } // A reference to a GKE cluster. message GkeClusterReference { // The full or partial name of a GKE cluster, using one of the following // forms: // * `projects/{project}/locations/{location}/clusters/{cluster}` // * `locations/{location}/clusters/{cluster}` // * `{cluster}` // If project and location are not specified, the project and location of the // GameServerCluster resource are used to generate the full name of the // GKE cluster. string cluster = 1; } // A Game Server Cluster resource. message GameServerCluster { option (google.api.resource) = { type: "gameservices.googleapis.com/GameServerCluster" pattern: "projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}" }; // Required. The resource name of the Game Server Cluster. Uses the form: // // `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. // For example, // // `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. string name = 1 [(google.api.field_behavior) = REQUIRED]; // Output only. The creation time. google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY]; // Output only. The last-modified time. google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY]; // The labels associated with this Game Server Cluster. Each label is a // key-value pair. map labels = 4; // Game Server Cluster connection information. This information is used to // manage Game Server Clusters. GameServerClusterConnectionInfo connection_info = 5; // ETag of the resource. string etag = 6; // Human readable description of the cluster. string description = 7; }