# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "gctex" version = "0.3.12" build = "build.rs" exclude = ["/tests"] autobins = false autoexamples = false autotests = false autobenches = false description = "gctex is a Rust crate designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects." homepage = "https://github.com/riidefi/RiiStudio/tree/master/source/gctex" readme = "README.md" keywords = [ "gamedev", "graphics", "wii", "gamecube", "texture", ] license = "GPL-2.0-or-later" repository = "https://github.com/riidefi/RiiStudio" [lib] name = "gctex" crate-type = [ "cdylib", "lib", "staticlib", ] path = "src/lib.rs" [dependencies.heapless] version = "0.8.0" [dev-dependencies.image] version = "0.25.1" [dev-dependencies.rand] version = "0.8.5" [build-dependencies.bindgen] version = "0.66" optional = true [build-dependencies.cc] version = "1.0.83" features = ["parallel"] optional = true [features] c_api = [] cpp_fallback = ["cc"] default = [ "c_api", "simd", ] run_bindgen = ["bindgen"] simd = ["cpp_fallback"]