use armv4t_emu::Memory; pub enum AccessKind { Read, Write, } pub struct Access { pub kind: AccessKind, pub addr: u32, // allow(dead_code) because the emulator is so simple that it doesn't matter #[allow(dead_code)] pub val: u32, #[allow(dead_code)] pub len: usize, } /// Wraps a `Memory` object, logging any accesses with the provided callback. #[derive(Debug)] pub struct MemSniffer<'a, M, F: FnMut(Access)> { mem: &'a mut M, addrs: &'a [u32], on_access: F, } impl<'a, M: Memory, F: FnMut(Access)> MemSniffer<'a, M, F> { pub fn new(mem: &'a mut M, addrs: &'a [u32], on_access: F) -> MemSniffer<'a, M, F> { MemSniffer { mem, addrs, on_access, } } } macro_rules! impl_memsniff_r { ($fn:ident, $ret:ty) => { fn $fn(&mut self, addr: u32) -> $ret { let ret = self.mem.$fn(addr); if self.addrs.contains(&addr) { (self.on_access)(Access { kind: AccessKind::Read, addr, val: ret as u32, len: ret.to_le_bytes().len(), }); } ret } }; } macro_rules! impl_memsniff_w { ($fn:ident, $val:ty) => { fn $fn(&mut self, addr: u32, val: $val) { self.mem.$fn(addr, val); if self.addrs.contains(&addr) { (self.on_access)(Access { kind: AccessKind::Write, addr, val: val as u32, len: val.to_le_bytes().len(), }); } } }; } impl<'a, M: Memory, F: FnMut(Access)> Memory for MemSniffer<'a, M, F> { impl_memsniff_r!(r8, u8); impl_memsniff_r!(r16, u16); impl_memsniff_r!(r32, u32); impl_memsniff_w!(w8, u8); impl_memsniff_w!(w16, u16); impl_memsniff_w!(w32, u32); }