#ifndef __DIALOGLAYER_H__ #define __DIALOGLAYER_H__ #include namespace gd { class GDH_DLL DialogLayer : public cocos2d::CCLayerColor { public: char pad1[0x8]; cocos2d::CCLayer *m_pLayer; cocos2d::CCLabelBMFont *m_pTitle; TextArea *m_pDialog; cocos2d::CCSprite *m_pIcon; cocos2d::CCArray *m_pDialogObjects; char PAD2[0X4]; cocos2d::CCSprite *m_pChatBtn; bool m_bUnk; char m_bCanSkip; char PAD3[0x2]; DWORD m_pUnk; char PAD4[0x8]; }; } #endif