#ifndef __GJROTATIONCONTROL_H__ #define __GJROTATIONCONTROL_H__ #include namespace gd { class GDH_DLL GJRotationControl : public cocos2d::CCLayer { public: float m_nUnknown0; float m_nUnknown1; cocos2d::CCPoint m_obSliderPosition; cocos2d::CCSprite* m_pSliderThumb; float m_fObjAngle; float m_fAngle; int m_nTouchID; void setAngle(float angle) { this->m_obSliderPosition = cocos2d::CCPoint { sinf(angle) * 60.0f, cosf(angle) * 60.0f }; this->m_fAngle = angle; this->m_pSliderThumb->setPosition(this->m_obSliderPosition); } void updateSliderPosition(cocos2d::CCPoint const& pos) { reinterpret_cast( base + 0x94020 )(this, pos); } }; } #endif