#ifndef __LOADINGLAYER_H__ #define __LOADINGLAYER_H__ #include namespace gd { class GDH_DLL LoadingLayer : public cocos2d::CCLayer { protected: PAD(4); int m_nLoadIndex; cocos2d::CCLabelBMFont* m_pCaption; PAD(4); //artifacts of rob debugging something cocos2d::CCSprite* m_pSliderBar; float m_fSliderGrooveXPos; PAD(4); bool m_bFromRefresh; public: static LoadingLayer* create(bool fromReload) { return reinterpret_cast( base + 0x18BFE0 )(fromReload); } void setFromRefresh(bool value) { m_bFromRefresh = value; } }; } #endif