#ifndef __OPTIONSLAYER_H__ #define __OPTIONSLAYER_H__ #include namespace gd { class GDH_DLL OptionsLayer : public GJDropDownLayer { public: static OptionsLayer* create() { return reinterpret_cast( base + 0x1dd310 )(); } static OptionsLayer* addToCurrentScene(bool noTransition = false) { auto layer = OptionsLayer::create(); cocos2d::CCDirector::sharedDirector() ->getRunningScene() ->addChild(layer); layer->showLayer(noTransition); return layer; } }; } #endif