#ifndef __PAUSELAYER_H__ #define __PAUSELAYER_H__ #include namespace gd { class CCBlockLayer; class GDH_DLL PauseLayer : public CCBlockLayer { protected: bool m_bUnknown; bool m_bUnknown2; public: void createToggleButton(cocos2d::SEL_MenuHandler callback, bool on, cocos2d::CCMenu* menu, std::string caption, cocos2d::CCPoint pos) { return reinterpret_cast( base + 0x1E5570 )(this, callback, on, menu, caption, pos); } void musicSliderChanged(cocos2d::CCObject* pSender) { reinterpret_cast( base + 0x1e5ce0 )(this, pSender); } void sfxSliderChanged(cocos2d::CCObject* pSender) { reinterpret_cast( base + 0x1ddfa0 )(this, pSender); } }; } #endif