#ifndef __SETGROUPIDLAYER_H__ #define __SETGROUPIDLAYER_H__ #include namespace gd { GDH_ADD( enum ZLayer { kZLayerB4 = -3, kZLayerB3 = -1, kZLayerB2 = 1, kZLayerB1 = 3, kZLayerDefault = 0, kZLayerT1 = 5, kZLayerT2 = 7, kZLayerT3 = 9, }; ); class GDH_DLL SetGroupIDLayer : public gd::FLAlertLayer, public gd::TextInputDelegate { public: gd::GameObject* m_pObj; // 0x1d0 cocos2d::CCArray* m_pObjs; // 0x1d4 cocos2d::CCArray* m_pArray0; // 0x1d8 cocos2d::CCArray* m_pArray1; // 0x1dc cocos2d::CCLabelBMFont* m_pEditorLayerText; // 0x1e0 cocos2d::CCLabelBMFont* m_pEditorLayer2Text; // 0x1e4 cocos2d::CCLabelBMFont* m_pZOrderText; // 0x1e8 gd::CCTextInputNode* m_pGroupIDInput; // 0x1ec int m_nGroupIDValue; // 0x1f0 int m_nEditorLayerValue; // 0x1f4 int m_nEditorLayer2Value; // 0x1f8 int m_nZOrderValue; // 0x1fc ZLayer m_nZLayerValue; // 0x200 bool m_bUnk204; // 0x204 bool m_bUnk205; // 0x205 bool m_bHighDetail; // 0x206 bool m_bDontFade; // 0x207 bool m_bDontEnter; // 0x208 void* m_pSomePointerProlly; // 0x20c bool m_bGroupParent; // 0x210 bool m_bHasEditedGroups; // 0x211 int m_nUnknown; // 0x214 void updateEditorLayerID() { reinterpret_cast( gd::base + 0x22e0b0 )( this ); } void updateEditorLayerID2() { reinterpret_cast( gd::base + 0x22e110 )( this ); } void updateZOrder() { reinterpret_cast( gd::base + 0x22e3d0 )( this ); } void updateGroupIDLabel() { reinterpret_cast( gd::base + 0x22e450 )( this ); } }; } #endif