#ifndef __COLORACTION_H__ #define __COLORACTION_H__ #include namespace gd { class ColorActionSprite; class GDH_DLL ColorAction : public cocos2d::CCNode { public: PAD(12); cocos2d::ccColor3B m_color; PAD(5); float m_unk100; bool m_blending; //0x0104 PAD(3); int m_playerColor; //0x0108 int m_unk10C; float m_opacity; //0x0110 float m_unk114; cocos2d::ccHSVValue m_obCopyHSV; int m_copyID; // 0x128 color that youre copying PAD(1); bool m_copyOpacity; PAD(4); ColorActionSprite* m_colorSprite; //0x0134 PAD(12); }; } #endif