#ifndef __GMANAGER_H__ #define __GMANAGER_H__ #include class DS_Dictionary; namespace gd { class GDH_DLL GManager : public cocos2d::CCNode { protected: std::string m_sFileName; // 0xec bool m_bSetup; // 0x104 bool m_bSaved; // 0x105 public: void save() { return reinterpret_cast( base + 0x29250 )(this, m_sFileName); } virtual void setup() { return reinterpret_cast( base + 0x28F60 )(this); } virtual void encodeDataTo(DS_Dictionary* data) {} virtual void dataLoaded(DS_Dictionary* data) {} virtual void firstLoad() {} }; } #endif