#include namespace gd { class GDH_DLL GameStatsManager : cocos2d::CCNode { public: PAD(40); cocos2d::CCDictionary* m_pDailyChests; cocos2d::CCDictionary* m_pWorldAdvertChests; cocos2d::CCDictionary* m_pActiveChallenges; cocos2d::CCDictionary* m_pUpcomingChallenges; PAD(12); cocos2d::CCDictionary* m_pPlayerStats; PAD(16); cocos2d::CCDictionary* m_pCompletedLevels; cocos2d::CCDictionary* m_pVerifiedUserCoins; cocos2d::CCDictionary* m_pPendingUserCoins; cocos2d::CCDictionary* m_pPurchasedItems; cocos2d::CCDictionary* m_pOnlineCurrencyScores; cocos2d::CCDictionary* m_pMainCurrencyScores; cocos2d::CCDictionary* m_pGauntletCurrencyScores; cocos2d::CCDictionary* m_pTimelyCurrencyScores; cocos2d::CCDictionary* m_pOnlineStars; cocos2d::CCDictionary* m_pTimelyStars; cocos2d::CCDictionary* m_pGauntletDiamondScores; cocos2d::CCDictionary* m_pTimelyDiamondScores; cocos2d::CCDictionary* m_pUnusedCurrencyAwardDict; cocos2d::CCDictionary* m_pChallengeDiamonds; cocos2d::CCDictionary* m_pCompletedMappacks; cocos2d::CCDictionary* m_pWeeklyChest; cocos2d::CCDictionary* m_pTreasureRoomChests; int m_nBonusKeySeed; int m_nBonusKeyRand; int m_nBonusKey; cocos2d::CCDictionary* m_pMiscChests; static GameStatsManager* sharedState() { return reinterpret_cast( base + 0xf1e50 )(); } }; }