#ifndef __PLAYERCHECKPOINT_H__ #define __PLAYERCHECKPOINT_H__ #include namespace gd { class GDH_DLL PlayerCheckpoint : public cocos2d::CCNode { public: cocos2d::CCPoint m_position; float m_yAccel; // 0x0F4 bool m_isUpsideDown; // 0x0F8 bool m_isShip; // 0x0F9 bool m_isBall; // 0x0FA bool m_isUFO; // 0x0FB bool m_isWave; // 0x0FC bool m_isRobot; // 0x0FD bool m_isSpider; // 0x0FE bool m_isOnGround; // 0x0FF bool m_hasGhostTrail; // 0x100 this actually takes up 4 bytes for some reason, maybe rob has it as an int PAD(3); bool m_small; // 0x104 float m_speed; // 0x108 bool m_hidden; // 0x10C }; } #endif