[AnimationTree] node resource that contains many blend type nodes.
This node may contain a sub-tree of any other blend type nodes, such as [AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], [AnimationNodeOneShot], etc. This is one of the most commonly used roots.
An [AnimationNodeOutput] node named [code]output[/code] is created by default.
https://docs.godotengine.org/en/3.5.1/tutorials/animation/animation_tree.html
Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/code] is used to identify the created sub-node later.
Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by [code]input_index[/code].
Disconnects the node connected to the specified input.
Returns the sub-node with the specified [code]name[/code].
Returns the position of the sub-node with the specified [code]name[/code].
Returns [code]true[/code] if a sub-node with specified [code]name[/code] exists.
Removes a sub-node.
Changes the name of a sub-node.
Modifies the position of a sub-node.
The global offset of all sub-nodes.
The connection was successful.
The input node is [code]null[/code].
The specified input port is out of range.
The output node is [code]null[/code].
Input and output nodes are the same.
The specified connection already exists.