A generic animation transition node for [AnimationTree].
Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
https://docs.godotengine.org/en/3.5.1/tutorials/animation/animation_tree.html
https://godotengine.org/asset-library/asset/125
https://godotengine.org/asset-library/asset/678
The number of available input ports for this node.
Cross-fading time (in seconds) between each animation connected to the inputs.