Base input event type for mouse events.
Stores general mouse events information.
https://docs.godotengine.org/en/3.5.1/tutorials/inputs/inputevent.html
The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the root [Viewport] using the coordinate system of the root [Viewport].
When received in [method Control._gui_input], returns the mouse's position in the [CanvasLayer] that the [Control] is in using the coordinate system of the [CanvasLayer].
When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the [Viewport] this [Node] is in using the coordinate system of this [Viewport].
When received in [method Control._gui_input], returns the mouse's position in the [Control] using the local coordinate system of the [Control].