# GDNative Project Utilities ## Automatically creating `.gdnlib` and `.gdns` files This crate autogenerates a `.gdnlib` file for a crate and `.gdns` files for all types that derive `NativeClass` from a cargo build script. ### Example The following code in the `build.rs` (or any cargo build script) will automatically generate the Godot resources when the Rust code changes. ```rust use gdnative_project_utils::*; fn main() -> Result<(), Box>{ /// directory to scan for Rust files let classes = scan_crate("src")?; /// generate files inside the Godot project directory Generator::new() .godot_project_dir("../") .build(classes)?; Ok(()) } ``` ## License Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be licensed under the [MIT license](LICENSE.md), without any additional terms or conditions.