//! `quick-start.rs` recreated using [`gameloop::MainLoopRoot`](gemini_engine::gameloop::MainLoopRoot) use gemini_engine::elements::{ view::{ColChar, View, Wrapping}, Pixel, Vec2D, }; use gemini_engine::gameloop::MainLoopRoot; const FPS: f32 = 30.0; struct Game { view: View, pixel: Pixel, } impl Game { fn new() -> Self { Self { view: View::new(40, 8, ColChar::BACKGROUND), pixel: Pixel::new(Vec2D { x: 10, y: 5 }, ColChar::SOLID), } } } impl MainLoopRoot for Game { type InputDataType = bool; // dummy type, since it isn't used in this project fn frame(&mut self, _input_data: Option) { self.pixel.pos.x += 1; } fn render_frame(&mut self) { self.view.clear(); self.view.blit(&self.pixel, Wrapping::Wrap); let _ = self.view.display_render(); } } fn main() { let mut game = Game::new(); game.main_loop(FPS); }