# Release 0.5.2 (2024-08-04) - Fix scaling of matrix by F - Fix identity matrices # Release 0.5.0 (2023-02-18) - Added multiply_dyn to matrix - Added serialize/deserialize of types - Added float 'pi' method - Added uniform distribution of vectors on a unit sphere - Added quaternion weighted averaging - Much addition of inline and must_use - Moved to Rust 2021 edition - Added 'into_array' method - Fixed SqMatrix mulitplication by Self to be matrix multiplication - Removed SqMatrix division by Self - Improved library documentation and examples - Added glsl module, which is not ready yet # Release 0.1.6 (2023-01-31) - Improved formatting of vectors # Release 0.1.4 (2023-01-16) - Added From<[F;]> implementations for FArray, FArray2, QArray # Release 0.1.3 (2021-09-06) - Added the Transform trait, FQArray type, and added Trans to the Geometry3D - Added look_at to quaternion, and some rotation operations (e.g. apply) and more tests - Added SqMatrix4 trait methods such as perspective and look_at # Release 0.1.2 (2021-09-05) - Added the Quaternion trait, QArray type, and added Quat to the Geometry3D - There are tests for most of the quaternion operations now **Contributors**: @atthecodeface # Release 0.1.0 (2021-06-22) - Publishing on crates.io for the first time **Contributors**: @atthecodeface