# geo-rand This crate contains algorithms to generate random geometric shapes such as polygons. [![crate.io](https://img.shields.io/crates/v/geo-rand.svg)](https://crates.io/crates/geo-rand) [![docs.rs](https://docs.rs/geo-rand/badge.svg)](https://docs.rs/geo-rand) This code is a Rust port of [this JS code](https://github.com/fribbels/fribbels.github.io/blob/master/shortestpath/polyutils.js). ## Example The following example shows how to compute a random set of polygons. The [`rand`] method is provided by the [`GeoRand`] trait which is implemented for some [geo-types](https://docs.rs/geo-types/0.4.3/geo_types/). ```rust use rand_core::SeedableRng; use geo_rand::{GeoRand, GeoRandParameters}; let mut rng = rand_pcg::Pcg64::seed_from_u64(0); let polygons = geo::MultiPolygon::rand(&mut rng, &GeoRandParameters::default()); ``` [`GeoRandParameters`] contains fields to customize output. [`GeoRand`]: trait.GeoRand.html [`rand`]: trait.GeoRand.html#method.rand [`GeoRandParameters`]: struct.GeoRandParameters.html