## Building GEOS From Source ### Prerequisites GEOS has no external library dependencies and can be built with any C++14 compiler. ### Unix GEOS can be built on Unix systems using the CMake build system. To build `GEOS` using CMake, create a build directory and run the `cmake` command from that location: ``` mkdir build && cd build && cmake -DCMAKE_BUILD_TYPE=Release .. ``` Setting `CMAKE_BUILD_TYPE` to `Release` is necessary to enable compiler optimizations. Once the `cmake` tool has run, GEOS can be built by: * running `make` and installed by running `make install`, or * running `cmake --build .` and `cmake --build . --target install` The entire test suite can be run by: * using `make check`, or * using `ctest --output-on-failure .` The `ctest` command can be used to control which tests are run. For example, `ctest -R unit-capi -j2` uses a regular expression to run all tests associated with the C API, using two processes in parallel. A list of available tests can be obtained using `ctest -N`. ### Microsoft Windows GEOS can be built with Microsoft Visual C++ by opening the `CMakeLists.txt` in the project root using `File > Open > CMake`. #### Build with CMake generator for Ninja (fast) If you prefer the command-line, in the Visual Studio 2019 command prompt, `x64 Native Tools Command Prompt for VS 2019` or `x64_x86 Cross Tools Command Prompt for VS 2019` run: ``` cmake -S . -B _build_vs2019_ninja -G Ninja -DCMAKE_BUILD_TYPE=Release cmake --build _build_vs2019_ninja -j 16 --verbose ``` #### Build with CMake generator for MSBuild (default) In the non-specific Command Prompt: ##### 64-bit ``` cmake -S . -B _build_vs2019x64 -G "Visual Studio 16 2019" -A x64 -DCMAKE_GENERATOR_TOOLSET=host=x64 cmake --build _build_vs2019x64 --config Release -j 16 --verbose ``` ##### 32-bit ``` cmake -S . -B _build_vs2019x32 -G "Visual Studio 16 2019" -A x32 -DCMAKE_GENERATOR_TOOLSET=host=x64 cmake --build _build_vs2019x32 --config Release -j 16 --verbose ```