/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2006 Refractions Research Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: noding/IntersectionAdder.java rev. 1.6 (JTS-1.9) * **********************************************************************/ #pragma once #include #include #include #include // for abs() #include #include // for inheritance // Forward declarations namespace geos { namespace noding { class SegmentString; } namespace algorithm { class LineIntersector; } } namespace geos { namespace noding { // geos.noding /** \brief * Computes the intersections between two line segments in SegmentString * and adds them to each string. * * The SegmentIntersector is passed to a Noder. * The NodedSegmentString::addIntersections(algorithm::LineIntersector* li, std::size_t segmentIndex, std::size_t geomIndex) * method is called whenever the Noder * detects that two SegmentStrings *might* intersect. * This class is an example of the *Strategy* pattern. * */ class GEOS_DLL IntersectionAdder: public SegmentIntersector { private: /** * These variables keep track of what types of intersections were * found during ALL edges that have been intersected. */ bool hasIntersectionVar; bool hasProper; bool hasProperInterior; bool hasInterior; // the proper intersection point found geom::CoordinateXYZM properIntersectionPoint; algorithm::LineIntersector& li; // bool isSelfIntersection; // bool intersectionFound; /** * A trivial intersection is an apparent self-intersection which * in fact is simply the point shared by adjacent line segments. * Note that closed edges require a special check for the point * shared by the beginning and end segments. */ bool isTrivialIntersection(const SegmentString* e0, std::size_t segIndex0, const SegmentString* e1, std::size_t segIndex1); // Declare type as noncopyable IntersectionAdder(const IntersectionAdder& other) = delete; IntersectionAdder& operator=(const IntersectionAdder& rhs) = delete; public: int numIntersections; int numInteriorIntersections; int numProperIntersections; // testing only int numTests; IntersectionAdder(algorithm::LineIntersector& newLi) : hasIntersectionVar(false), hasProper(false), hasProperInterior(false), hasInterior(false), properIntersectionPoint(), li(newLi), numIntersections(0), numInteriorIntersections(0), numProperIntersections(0), numTests(0) {} algorithm::LineIntersector& getLineIntersector() { return li; } /** * @return the proper intersection point, or `Coordinate::getNull()` * if none was found */ const geom::CoordinateXYZM& getProperIntersectionPoint() { return properIntersectionPoint; } bool hasIntersection() { return hasIntersectionVar; } /** \brief * A proper intersection is an intersection which is interior to * at least two line segments. * * Note that a proper intersection is not necessarily in the interior * of the entire Geometry, since another edge may have an endpoint equal * to the intersection, which according to SFS semantics can result in * the point being on the Boundary of the Geometry. */ bool hasProperIntersection() { return hasProper; } /** \brief * A proper interior intersection is a proper intersection which is * *not* contained in the set of boundary nodes set for this SegmentIntersector. */ bool hasProperInteriorIntersection() { return hasProperInterior; } /** \brief * An interior intersection is an intersection which is * in the interior of some segment. */ bool hasInteriorIntersection() { return hasInterior; } /** \brief * This method is called by clients of the SegmentIntersector class to * process intersections for two segments of the SegmentStrings being intersected. * * Note that some clients (such as MonotoneChains) may optimize away * this call for segment pairs which they have determined do not * intersect (e.g. by an disjoint envelope test). */ void processIntersections( SegmentString* e0, std::size_t segIndex0, SegmentString* e1, std::size_t segIndex1) override; static bool isAdjacentSegments(std::size_t i1, std::size_t i2) { return (i1 > i2 ? i1 - i2 : i2 - i1) == 1; } /** \brief * Always process all intersections. * * @return false always */ bool isDone() const override { return false; } }; } // namespace geos.noding } // namespace geos