/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2006 Refractions Research Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: noding/IteratedNoder.java r591 (JTS-1.12+) * **********************************************************************/ #pragma once #include #include #include #include #include // due to inlines #include // for inheritance // Forward declarations namespace geos { namespace geom { class PrecisionModel; } } namespace geos { namespace noding { // geos::noding /** \brief * Nodes a set of SegmentStrings completely. * * The set of segmentStrings is fully noded; * i.e. noding is repeated until no further * intersections are detected. * * Iterated noding using a FLOATING precision model is not guaranteed to converge, * due to roundoff error. This problem is detected and an exception is thrown. * Clients can choose to rerun the noding using a lower precision model. * */ class GEOS_DLL IteratedNoder : public Noder { // implements Noder private: static const int MAX_ITER = 5; const geom::PrecisionModel* pm; algorithm::LineIntersector li; std::vector* nodedSegStrings; int maxIter; /** * Node the input segment strings once * and create the split edges between the nodes */ void node(std::vector* segStrings, int& numInteriorIntersections, geom::CoordinateXY& intersectionPoint); public: IteratedNoder(const geom::PrecisionModel* newPm) : pm(newPm), li(pm), maxIter(MAX_ITER) { } ~IteratedNoder() override {} /** \brief * Sets the maximum number of noding iterations performed before * the noding is aborted. * * Experience suggests that this should rarely need to be changed * from the default. * The default is MAX_ITER. * * @param n the maximum number of iterations to perform */ void setMaximumIterations(int n) { maxIter = n; } std::vector* getNodedSubstrings() const override { return nodedSegStrings; } /** \brief * Fully nodes a list of {@link SegmentString}s, i.e. peforms noding iteratively * until no intersections are found between segments. * * Maintains labelling of edges correctly through the noding. * * @param inputSegmentStrings a collection of SegmentStrings to be noded * @throws TopologyException if the iterated noding fails to converge. */ void computeNodes(std::vector* inputSegmentStrings) override; // throw(GEOSException); }; } // namespace geos::noding } // namespace geos