/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2020 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: noding/snap/SnappingNoder.java * **********************************************************************/ #pragma once #include #include #include #include #include #include // Forward declarations namespace geos { namespace geom { class Envelope; class PrecisionModel; } namespace noding { class NodedSegmentString; } } namespace geos { namespace noding { // geos::noding namespace snap { // geos::noding::snap /** * Nodes a set of segment strings * snapping vertices and intersection points together if * they lie within the given snap tolerance distance. * Vertices take priority over intersection points for snapping. * Input segment strings are generally only split at true node points * (i.e. the output segment strings are of maximal length in the output arrangement). * * The snap tolerance should be chosen to be as small as possible * while still producing a correct result. * It probably only needs to be small enough to eliminate * "nearly-coincident" segments, for which intersection points cannot be computed accurately. * This implies a factor of about 10e-12 * smaller than the magnitude of the segment coordinates. * * With an appropriate snap tolerance this algorithm appears to be very robust. * So far no failure cases have been found, * given a small enough snap tolerance. * * The correctness of the output is not verified by this noder. * If required this can be done by {@link noding::ValidatingNoder}. */ class GEOS_DLL SnappingNoder : public Noder { private: // Members double snapTolerance; SnappingPointIndex snapIndex; std::vector* nodedResult; // Methods void seedSnapIndex(std::vector& segStrings); void snapVertices(std::vector& segStrings, std::vector& nodedStrings); SegmentString* snapVertices(SegmentString* ss); std::unique_ptr snap(const geom::CoordinateSequence* cs); /** * Computes all interior intersections in the collection of {@link SegmentString}s, * and returns their {@link Coordinate}s. * * Also adds the intersection nodes to the segments. * * @return a list of Coordinates for the intersections */ std::unique_ptr> snapIntersections(std::vector& inputSS); public: /** * Creates a snapping noder using the given snap distance tolerance. * @param p_snapTolerance points are snapped if within this distance */ SnappingNoder(double p_snapTolerance) : snapTolerance(p_snapTolerance) , snapIndex(p_snapTolerance) {} /** * @return a Collection of NodedSegmentStrings representing the substrings */ std::vector* getNodedSubstrings() const override; void computeNodes(std::vector* inputSegStrings) override; }; } // namespace geos::noding::snap } // namespace geos::noding } // namespace geos