/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2014 Mika Heiskanen * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include #include #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable: 4251) // warning C4251: needs to have dll-interface to be used by clients of class #endif // Forward declarations namespace geos { namespace geom { class Point; class MultiPoint; class Polygon; class MultiPolygon; class LineString; class MultiLineString; class Geometry; class GeometryCollection; class GeometryFactory; } namespace operation { namespace intersection { class Rectangle; class RectangleIntersectionBuilder; } } } namespace geos { namespace operation { // geos::operation namespace intersection { // geos::operation::intersection /** * \brief * Speed-optimized clipping of a [Geometry](@ref geom::Geometry) with a rectangle. * * Two different methods are provided. The first performs normal * clipping, the second clips the boundaries of polygons, not * the polygons themselves. In the first case a polygon will remain * a polygon or is completely cut out. In the latter case polygons * will be converted to polylines if any vertex is outside the clipping * rectangle, or will be cut out completely. * * The algorithm works best when the number of intersections is very low. * For example, if the geometry is completely to the left of the * clipping rectangle, only the x-coordinate of the geometry is ever * tested and is only compared with the x-coordinate of the left edge * of the rectangle. Hence clipping may be faster than calculating * the envelope of the geometry for trivial overlap tests. * * The input geometry must be valid. In particular all [LinearRings](@ref geom::LinearRing) * must be properly closed, or the algorithm may not terminate. * */ class GEOS_DLL RectangleIntersection { public: /** * \brief Clip geometry with a rectangle. * * @param geom a [Geometry](@ref geom::Geometry) * @param rect a Rectangle * @return the clipped geometry * @return `NULL` if the geometry is outside the Rectangle */ static std::unique_ptr clip(const geom::Geometry& geom, const Rectangle& rect); /** * \brief Clip boundary of a geometry with a rectangle. * * Any polygon which intersects the rectangle will be converted to * a polyline or a multipolyline - including the holes. * * @param geom a [Geometry](@ref geom::Geometry) * @param rect a Rectangle * @return the clipped geometry * @return `NULL` if the geometry is outside the Rectangle */ static std::unique_ptr clipBoundary(const geom::Geometry& geom, const Rectangle& rect); private: RectangleIntersection(const geom::Geometry& geom, const Rectangle& rect); std::unique_ptr clipBoundary(); std::unique_ptr clip(); const geom::Geometry& _geom; const Rectangle& _rect; const geom::GeometryFactory* _gf; void clip_geom(const geom::Geometry* g, RectangleIntersectionBuilder& parts, const Rectangle& rect, bool keep_polygons); void clip_point(const geom::Point* g, RectangleIntersectionBuilder& parts, const Rectangle& rect); void clip_multipoint(const geom::MultiPoint* g, RectangleIntersectionBuilder& parts, const Rectangle& rect); void clip_linestring(const geom::LineString* g, RectangleIntersectionBuilder& parts, const Rectangle& rect); void clip_multilinestring(const geom::MultiLineString* g, RectangleIntersectionBuilder& parts, const Rectangle& rect); void clip_polygon(const geom::Polygon* g, RectangleIntersectionBuilder& parts, const Rectangle& rect, bool keep_polygons); void clip_multipolygon(const geom::MultiPolygon* g, RectangleIntersectionBuilder& parts, const Rectangle& rect, bool keep_polygons); void clip_geometrycollection( const geom::GeometryCollection* g, RectangleIntersectionBuilder& parts, const Rectangle& rect, bool keep_polygons); void clip_polygon_to_linestrings(const geom::Polygon* g, RectangleIntersectionBuilder& parts, const Rectangle& rect); void clip_polygon_to_polygons(const geom::Polygon* g, RectangleIntersectionBuilder& parts, const Rectangle& rect); /** * \brief Clip geometry. * * Returns true if the geometry was fully inside, and does not output * anything to RectangleIntersectionBuilder. */ bool clip_linestring_parts(const geom::LineString* gi, RectangleIntersectionBuilder& parts, const Rectangle& rect); }; // class RectangleIntersection } // namespace geos::operation::intersection } // namespace geos::operation } // namespace geos