/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2020 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include #include #include #include // Forward declarations namespace geos { namespace geom { class PrecisionModel; class Geometry; } namespace operation { } } namespace geos { // geos. namespace operation { // geos.operation namespace overlayng { // geos.operation.overlayng using namespace geos::geom; /** * Reduces the precision of a geometry by rounding it to the * supplied {@link geom::PrecisionModel}. * * The output is always a valid geometry. This implies that input components * may be merged if they are closer than the grid precision. * if merging is not desired, then the individual geometry components * should be processed separately. * * The output is fully noded. * This provides an effective way to node / snap-round a collection of {@link geom::LineString}s. */ class GEOS_DLL PrecisionReducer { private: // Members // Methods public: PrecisionReducer() {}; static std::unique_ptr reducePrecision(const Geometry* geom, const PrecisionModel* pm, bool replacePrecisionModel = false); }; } // namespace geos.operation.overlayng } // namespace geos.operation } // namespace geos