/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2023 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include #include #include #include #include #include #include #include #include // Forward declarations namespace geos { namespace geom { class Envelope; class Geometry; class LinearRing; } namespace noding { } } using geos::geom::Coordinate; using geos::geom::CoordinateSequence; using geos::geom::Polygon; using geos::geom::LinearRing; using geos::noding::BasicSegmentString; using geos::noding::SegmentSetMutualIntersector; namespace geos { namespace triangulate { namespace polygon { /** * Transforms a polygon with holes into a single self-touching (invalid) ring * by joining holes to the exterior shell or to another hole * with out-and-back line segments. * The holes are added in order of their envelopes (leftmost/lowest first). * As the result shell develops, a hole may be added to what was * originally another hole. * * There is no attempt to optimize the quality of the join lines. * In particular, holes may be joined by lines longer than is optimal. * However, holes which touch the shell or other holes are joined at the touch point. * * The class does not require the input polygon to have normal * orientation (shell CW and rings CCW). * The output ring is always CW. */ class GEOS_DLL PolygonHoleJoiner { private: // Members const Polygon* inputPolygon; //-- normalized, sorted and noded polygon rings std::unique_ptr shellRing; std::vector> holeRings; //-- indicates whether a hole should be testing for touching std::vector isHoleTouchingHint; CoordinateSequence joinedRing; // a sorted and searchable version of the joinedRing std::set joinedPts; std::unique_ptr boundaryIntersector; // holding place for some BasicSegmentStrings std::vector> polySegStringStore; // Classes class InteriorIntersectionDetector; friend class PolygonHoleJoiner::InteriorIntersectionDetector; void extractOrientedRings(const Polygon* polygon); static std::unique_ptr extractOrientedRing(const LinearRing* ring, bool isCW); void nodeRings(); void joinHoles(); void joinHole(std::size_t index, const CoordinateSequence& holeCoords); /** * Joins a hole to the shell only if the hole touches the shell. * Otherwise, reports the hole is non-touching. * * @param holeCoords the hole to join * @return true if the hole was touching, false if not */ bool joinTouchingHole(const CoordinateSequence& holeCoords); /** * Finds the vertex index of a hole where it touches the * current shell (if it does). * If a hole does touch, it must touch at a single vertex * (otherwise, the polygon is invalid). * * @param holeCoords the hole * @return the index of the touching vertex, or -1 if no touch */ std::size_t findHoleTouchIndex(const CoordinateSequence& holeCoords); /** * Joins a single non-touching hole to the current joined ring. * * @param holeCoords the hole to join */ void joinNonTouchingHole( const CoordinateSequence& holeCoords); const Coordinate& findJoinableVertex( const Coordinate& holeJoinCoord); /** * Gets the join ring vertex index that the hole is joined after. * A vertex can occur multiple times in the join ring, so it is necessary * to choose the one which forms a corner having the * join line in the ring interior. * * @param joinCoord the join ring vertex * @param holeJoinCoord the hole join vertex * @return the join ring vertex index to join after */ std::size_t findJoinIndex( const Coordinate& joinCoord, const Coordinate& holeJoinCoord); /** * Tests if a line between a ring corner vertex and a given point * is interior to the ring corner. * * @param ring a ring of points * @param ringIndex the index of a ring vertex * @param linePt the point to be joined to the ring * @return true if the line to the point is interior to the ring corner */ static bool isLineInterior( const CoordinateSequence& ring, std::size_t ringIndex, const Coordinate& linePt); static std::size_t prev(std::size_t i, std::size_t size); static std::size_t next(std::size_t i, std::size_t size); /** * Add hole vertices at proper position in shell vertex list. * This code assumes that if hole touches (shell or other hole), * it touches at a node. This requires an initial noding step. * In this case, the code avoids duplicating join vertices. * * Also adds hole points to ordered coordinates. * * @param joinIndex index of join vertex in shell * @param holeCoords the vertices of the hole to be inserted * @param holeJoinIndex index of join vertex in hole */ void addJoinedHole( std::size_t joinIndex, const CoordinateSequence& holeCoords, std::size_t holeJoinIndex); /** * Creates the new section of vertices for ad added hole, * including any required vertices from the shell at the join point, * and ensuring join vertices are not duplicated. * * @param holeCoords the hole vertices * @param holeJoinIndex the index of the join vertex * @param joinPt the shell join vertex * @return a list of new vertices to be added */ std::vector createHoleSection( const CoordinateSequence& holeCoords, std::size_t holeJoinIndex, const Coordinate& joinPt); /** * Sort the hole rings by minimum X, minimum Y. * * @param poly polygon that contains the holes * @return a list of sorted hole rings */ static std::vector sortHoles( const Polygon* poly); static std::size_t findLowestLeftVertexIndex( const CoordinateSequence& holeCoords); /** * Tests whether the interior of a line segment intersects the polygon boundary. * If so, the line is not a valid join line. * * @param p0 a segment vertex * @param p1 the other segment vertex * @return true if the segment interior intersects a polygon boundary segment */ bool intersectsBoundary( const Coordinate& p0, const Coordinate& p1); std::unique_ptr createBoundaryIntersector(); public: PolygonHoleJoiner(const Polygon* p_inputPolygon) : inputPolygon(p_inputPolygon) , boundaryIntersector(nullptr) {}; /** * Joins the shell and holes of a polygon * and returns the result as an (invalid) Polygon. * * @param p_inputPolygon the polygon to join * @return the result polygon */ static std::unique_ptr joinAsPolygon( const Polygon* p_inputPolygon); /** * Joins the shell and holes of a polygon * and returns the result as sequence of Coordinates. * * @param p_inputPolygon the polygon to join * @return the result coordinates */ static std::unique_ptr join( const Polygon* p_inputPolygon); /** * Computes the joined ring. * * @return the points in the joined ring */ std::unique_ptr compute(); }; } // namespace geos.triangulate.polygon } // namespace geos.triangulate } // namespace geos