# gfx-backend-dx12 DX12 backend for gfx. ## Normalized Coordinates Render | Depth | Texture -------|-------|-------- ![render_coordinates](../../../info/gl_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png) ## Binding Model Dimensions of the model: 1. Space: 0..8 2. Binding (tight): constant buffers (CBV), shader resources (SRV), unordered access (UAV), samplers ## Mirroring TODO