# gfx-backend-metal [Metal](https://developer.apple.com/metal/) backend for gfx-rs. ## Normalized Coordinates Render | Depth | Texture -------|-------|-------- ![render_coordinates](../../../info/gl_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png) ## Binding Model Dimensions of the model: 1. Shader stage: vs, fs, cs 2. Register: buffers, textures, samplers 3. Binding: 0..31 buffers, 0..128 textures, 0..16 samplers ## Mirroring TODO