# gfx-backend-vulkan [Vulkan](https://www.khronos.org/vulkan/) backend for gfx-rs. ## Normalized Coordinates Render | Depth | Texture -------|-------|-------- ![render_coordinates](../../../info/vk_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png) ## Binding Model Dimensions of the model: 1. Shader stage: vs, fs, cs, others 2. Descriptor set: 0 .. `max_bound_descriptor_sets` 3. Binding: sparse, but expected to be somewhat tight ## Mirroring HAL is modelled after Vulkan, so everything should be 1:1.