# Cube Example A simple example showing how to render a textured cube using vertex and index buffers, GLSL shaders, and uniform parameters. It is also using cgmath-rs to compute the view-projection matrix. The example provides two versions of each shader: for GLSL 1.20 and 1.50-core. This is needed for proper OSX compatibility and ensures it can run on any system. ## Screenshot ![Cube Example](screenshot.png)