#version 150 core in vec3 v_FragPos; in vec3 v_Normal; in vec3 v_Color; out vec4 Target0; out vec4 Target1; out vec4 Target2; void main() { vec3 n = normalize(v_Normal); Target0 = vec4(v_FragPos, 0.0); Target1 = vec4(n, 0.0); Target2 = vec4(v_Color, 1.0); }