#version 150 core // useful for moving camera in vec3 a_Pos; in vec2 a_BufPos; layout (std140) uniform b_VsLocals { mat4 u_Model; mat4 u_View; mat4 u_Proj; }; out vec2 v_BufPos; void main() { v_BufPos = a_BufPos; gl_Position = u_Proj * u_View * u_Model * vec4(a_Pos, 1.0); }