# gfx_device_metal [Metal](https://developer.apple.com/metal/) backend for gfx. ## Normalized Coordinates Render | Depth | Texture -------|-------|-------- ![render_coordinates](../../../info/gl_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png) ## Mirroring TODO