[package] name = "gfx_glow" version = "0.11.6" description = "GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code." authors = [ "Joshua Groves ", "Dzmitry Malyshau ", "Garet Halliday ", ] homepage = "https://github.com/grovesNL/glow.git" repository = "https://github.com/grovesNL/glow" license = "MIT OR Apache-2.0" edition = "2018" [package.metadata.docs.rs] default-target = "x86_64-unknown-linux-gnu" targets = [ "x86_64-unknown-linux-gnu", "x86_64-apple-darwin", "x86_64-pc-windows-msvc", "i686-unknown-linux-gnu", "i686-pc-windows-msvc", "wasm32-unknown-unknown" ] [lib] name = "glow" path = "src/lib.rs" [dependencies] log = { version = "0.4.16", optional = true } [features] debug_trace_calls = [] debug_automatic_glGetError = [] [target.'cfg(target_arch = "wasm32")'.dependencies] js-sys = "~0.3" wasm-bindgen = "~0.2" slotmap = "1" [target.'cfg(target_arch = "wasm32")'.dependencies.web_sys] version = "~0.3.37" package = "web-sys" features = [ "Document", "Element", "HtmlCanvasElement", "HtmlImageElement", "HtmlVideoElement", "ImageBitmap", "WebGlActiveInfo", "WebGlBuffer", "WebGlFramebuffer", "WebGlProgram", "WebGlQuery", "WebGlRenderbuffer", "WebGlRenderingContext", "WebGl2RenderingContext", "WebGlSampler", "WebGlShader", "WebGlSync", "WebGlTexture", "WebGlTransformFeedback", "WebGlUniformLocation", "WebGlVertexArrayObject", "Window", "AngleInstancedArrays", "ExtBlendMinmax", "ExtColorBufferFloat", "ExtColorBufferHalfFloat", "ExtDisjointTimerQuery", "ExtFragDepth", "ExtShaderTextureLod", "ExtSRgb", "ExtTextureFilterAnisotropic", "OesElementIndexUint", "OesStandardDerivatives", "OesTextureFloat", "OesTextureFloatLinear", "OesTextureHalfFloat", "OesTextureHalfFloatLinear", "OesVertexArrayObject", "WebglColorBufferFloat", "WebglCompressedTextureAstc", "WebglCompressedTextureEtc", "WebglCompressedTextureEtc1", "WebglCompressedTexturePvrtc", "WebglCompressedTextureS3tc", "WebglCompressedTextureS3tcSrgb", "WebglDebugRendererInfo", "WebglDebugShaders", "WebglDepthTexture", "WebglDrawBuffers", "WebglLoseContext", ] [workspace] members = [ "examples/hello", "examples/howto", ]