//! `queue_pre_positioned` example mod init; use gfx::{ format::{Depth, Srgba8}, Device, }; use gfx_glyph::{ab_glyph::*, *}; use glutin::surface::GlSurface; use glutin_winit::GlWindow; use init::init_example; use std::error::Error; use winit::{ event::{Event, KeyboardInput, VirtualKeyCode, WindowEvent}, event_loop::ControlFlow, }; fn main() -> Result<(), Box> { init_example("pre_positioned"); let event_loop = winit::event_loop::EventLoop::new(); let title = "gfx_glyph example"; let window_builder = winit::window::WindowBuilder::new() .with_title(title) .with_inner_size(winit::dpi::PhysicalSize::new(1024, 576)); let old_school_gfx_glutin_ext::Init { window, gl_surface, gl_context, mut device, mut factory, mut color_view, mut depth_view, .. } = old_school_gfx_glutin_ext::window_builder(&event_loop, window_builder) .build::()?; let font: &[u8] = include_bytes!("../../fonts/OpenSans-Light.ttf"); let font = FontRef::try_from_slice(font)?; let mut glyph_brush = gfx_glyph::GlyphBrushBuilder::using_font(font.clone()) .initial_cache_size((1024, 1024)) .build(factory.clone()); let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into(); let mut loop_helper = spin_sleep::LoopHelper::builder().build_with_target_rate(250.0); let mut view_size = window.inner_size(); let (width, height, ..) = color_view.get_dimensions(); let (width, height) = (f32::from(width), f32::from(height)); let color = [0.8, 0.8, 0.8, 1.0]; let glyphs: Vec<_> = gfx_glyph::Layout::default().calculate_glyphs( &[font], &gfx_glyph::SectionGeometry { screen_position: (0.0, 0.0), bounds: (width, height), }, &[gfx_glyph::SectionText { text: include_str!("lipsum.txt"), scale: PxScale::from(30.0), font_id: FontId(0), }], ); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Poll; match event { Event::WindowEvent { event, .. } => match event { WindowEvent::KeyboardInput { input: KeyboardInput { virtual_keycode: Some(VirtualKeyCode::Escape), .. }, .. } | WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit, _ => (), }, Event::MainEventsCleared => { // handle resizes let w_size = window.inner_size(); if view_size != w_size { window.resize_surface(&gl_surface, &gl_context); old_school_gfx_glutin_ext::resize_views( w_size, &mut color_view, &mut depth_view, ); view_size = w_size; } encoder.clear(&color_view, [0.02, 0.02, 0.02, 1.0]); glyph_brush.queue_pre_positioned( glyphs.clone(), vec![Extra { color, z: 0.0 }], Rect { min: point(0.0, 0.0), max: point(width, height), }, ); glyph_brush .use_queue() .draw(&mut encoder, &color_view) .unwrap(); encoder.flush(&mut device); gl_surface.swap_buffers(&gl_context).unwrap(); device.cleanup(); if let Some(rate) = loop_helper.report_rate() { window.set_title(&format!("{title} - {rate:.0} FPS")); } loop_helper.loop_sleep(); loop_helper.loop_start(); } _ => (), } }); }