# Example Instructions Gathered here are some additional instructions on how to build and run the examples. Note that the examples are usually kept up-to-date with the most recent version of the code. If you are looking for example code compatible with a version published on crates.io, take a look at the [release tags](https://github.com/gschup/ggrs/tags). ## ExGame ExGame is a very basic 2-4 player game example with each player controlling a coloured shape. There is no real game, just movement with ice physics. Optionally, you can specify spectators. - W to accelerate forwards - S to accelerate backwards - A to turn left - D to turn right - SPACE to move player 1 to (0, 0) locally (this will create a desync) ### Important Disclaimer - Determinism Since ExGame is based on floats and uses floating-point sin, cos and sqrt, I fully expect this example to desync when compiled on two different architectures/platforms. This is intentional to see when and how that happens. If you plan to implement your own deterministic game, make sure to take floating-point impresicions and non-deterministic results into consideration. ### Launching ExGame P2P and Spectator The P2P example is launched by command-line arguments: - `--local-port / -l`: local port the client is listening to - `--players / -p`: a list of player addresses, with the local player being identified by `localhost` - `--spectators / -s`: a list of spectator addresses. This client will act as a host for these spectators For the spectator, the following command-line arguments exist: - `--local-port / -l`: local port the client is listening to - `--num-players / -n`: number of players that will participate in the game - `--host / -h`: address of the host For example, to run a two-player game on your local machine, run these commands in separate terminals: ```shell cargo run --example ex_game_p2p -- --local-port 7000 --players localhost 127.0.0.1:7001 cargo run --example ex_game_p2p -- --local-port 7001 --players 127.0.0.1:7000 localhost ``` In order to run a two-player game and a spectator on your local machine, run these commands in separate terminals: ```shell cargo run --example ex_game_p2p -- --local-port 7000 --players localhost 127.0.0.1:7001 --spectators 127.0.0.1:7002 cargo run --example ex_game_p2p -- --local-port 7001 --players 127.0.0.1:7000 localhost cargo run --example ex_game_spectator -- --local-port 7002 --num-players 2 --host 127.0.0.1:7000 ``` In order to run a three-player game with two players playing in the same client and a third player playing on a second client, run these commands in separate terminals: ```shell cargo run --example ex_game_p2p -- --local-port 7000 --players localhost localhost 127.0.0.1:7001 cargo run --example ex_game_p2p -- --local-port 7001 --players 127.0.0.1:7000 127.0.0.1:7000 localhost ``` ## ExGame SyncTest The same game, but without network functionality. Instead, the SyncTestSession focuses on simulating rollbacks and comparing checksums. You can use the Arrow Keys in addition to WASD in order to move the second player. ### Launching ExGame SyncTest ExGame SyncTest is launched by a single command-line argument: - `--num-players / -n`: number of players that will participate in the game - `--check-distance / -c`: number of frames that will be rolled back and resimulated each frame ```shell cargo run --example ex_game_synctest -- --num-players 2 --check-distance 7 ```