# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "ghx_proc_gen" version = "0.4.0" build = false autobins = false autoexamples = false autotests = false autobenches = false description = "2D & 3D procedural generation with WFC/Model synthesis" documentation = "https://docs.rs/ghx_proc_gen" readme = "README.md" keywords = [ "gamedev", "procedural-gen", "wfc", "model-synthesis", "algorithm", ] categories = [ "game-development", "algorithms", ] license = "MIT OR Apache-2.0" repository = "https://github.com/Henauxg/ghx_proc_gen" [lib] name = "ghx_proc_gen" path = "src/lib.rs" [dependencies.bevy] version = "0.14.0" optional = true default-features = false [dependencies.bitvec] version = "1.0.1" [dependencies.crossbeam-channel] version = "0.5.8" [dependencies.ghx_grid] version = "0.4.1" features = [] [dependencies.ndarray] version = "0.15.6" [dependencies.rand] version = "0.8.5" [dependencies.thiserror] version = "1.0.50" [dependencies.tracing] version = "0.1.40" [features] bevy = [ "dep:bevy", "ghx_grid/bevy", ] debug-traces = ["models-names"] default = ["models-names"] models-names = [] reflect = [ "bevy", "ghx_grid/reflect", ]