Change Log ========== v0.6.0 - 2024-09-15 ---------- ### Breaking changes - Mark Error enums, `EventType` and `Event` as `non_exhaustive` ### Changed - Minimal supported Rust version is now 1.73 - Updated dependencies v0.5.15 - 2024-08-25 ---------- ### Fixed - wasm: Fixed panic when browser assigned unexpected gamepad ID - windows: Fixed panic when receiving connected/disconnected events after instance of `Gilrs` was dropped. - windows: Don’t panic on Reading::update() returning error v0.5.13 - 2024-07-08 ---------- ### Changed - Updated `windows` crate v0.5.12 - 2024-06-15 ---------- ### Fixed - Fixed building on FreeBSD and DragonFly by not using linux implementation ### Changed - Updated dependencies v0.5.11 - 2024-03-06 ---------- ### Added - Added `vendor_id()` and `product_id()` to `Gamepad`. ### Changed - Updated `windows` crate to 0.54. v0.5.10 - 2023-12-17 ---------- ### Changed - Updated `windows` crate to 0.52. v0.5.9 - 2023-11-13 ---------- ### Fixed - Disabled unnecessary default features for `inotify`. v0.5.8 - 2023-11-11 ---------- ### Added - Flatpak is now supported by using inotify instead of udev. (!104) ### Changed - All thread spawned by gilrs are now named. (!102) - MSRV is now 1.65. ### Fixed - Linux: Fixed delay in Gilrs::new by limiting udev scan to the input subsystem. (!101) ### Fixed v0.5.7 - 2023-08-22 ---------- ### Fixed - windows: Join wgi thread on `Gilrs`'s drop - wasm: Fix trigger2 only sending binary values ## Changed - Update `windows` to 0.51 v0.5.6 - 2023-06-19 ---------- ### Fixed - Linux: fixed panic when calling `get_power_info` on disconnected gamepad. v0.5.5 - 2023-04-23 ---------- ### Added - `Gilrs::next_event_blocking()` v0.5.4 - 2023-04-03 ---------- ### Changed - Updated `io-kit-sys`, `windows` and `nix` v0.5.3 - 2023-03-29 ---------- ### Changed - Updated `windows` to 0.44 ### Fixed - web: Fixed handling of disconnected gamepads v0.5.2 - 2022-12-16 ---------- ### Changed - `Gilrs` is now `Send` on Linux. ### Fixed - Crash when app is launched through steam on Windows (see https://github.com/microsoft/windows-rs/issues/2252 for details). v0.5.1 - 2022-11-13 ------------------- ### Fixed - macOS: Fixed that hat axes were sometimes added before other axes breaking SDL mappings. - web: Fixed swapped north and west buttons for gamepads with "standard" mapping v0.5.0 - 2022-11-06 -------------------- ### Changed - Windows now defaults to using Windows Gaming Input instead of xinput. If you need to use xInput you can disable the `wgi` feature (It's enabled by default) and enable the `xinput` feature. ``` toml gilrs-core = {version = "0.5.0", default-features = false, features = ["wgi"]} ``` - Apps on Windows will now require a focused window to receive inputs by default. This is a limitation of Windows Gaming Input. It requires an in focus Window be associated with the process to receive events. You can still switch back to using xInput by turning off default features and enabling the `xinput` feature. - Minimal supported rust version is now 1.64. ### Fixed - `Gamepad::axes()` on macos now also returns "hat" axes. This should fix dpad on single Switch Joy-Con. v0.4.1 - 2022-05-29 ------------------- ### Changed - Updated io-kit-sys to 0.2 and core-foundation to 0.9 (@jtakakura). - Reduced numer of enabled features for nix crate (@rtzoeller). v0.4.0 - 2022-05-22 ------------------- ### Changed - wasm: web-sys/wasm-bindgen is now used by default, dependency on stdweb and `wasm-bindgen` feature are removed. - Minimal supported rust version is now 1.56. - Updated `uuid` and `nix` to current version. ### Fixed - wasm: `next_event()` no longer panic if `getGamepads()` is not available. v0.3.2 - 2021-12-30 ------------------- ### Changed - Updated dependencies v0.3.1 - 2021-03-30 ------------------- ### Added - Add support for wasm-bindgen (@coolreader18) v0.3.0 - 2020-10-09 ------------------- ### Added - macos: dpad is supported as a set of dpad axes (gilrs filters dpad axes to dpad buttons) (@cleancut). ### Changed - Minimal supported version is now 1.40 v0.2.6 - 2020-05-11 ------------------- Fixed compilation on musl. v0.2.5 - 2019-11-30 ------------------- Updated dependencies. v0.2.4 - 2019-09-05 ------------------- ### Fixed - Fixed compilation on platforms with dummy impl v0.2.3 - 2019-08-06 ------------------- ### Fixed - xinput: Removed unneeded logging - macos: `IS_Y_AXIS_REVERSED` is now correctly set to `true` - macos: Fixed UUID calculation v0.2.2 - 2019-04-06 ------------------- ### Changed - Windows: XInput is now dynamically loaded using rusty-xinput ### Fixed - xinput: incorrect `is_connected()` after hotplugging - wasm: Incorrect gamepad IDs in `Disconnected` event (@ryanisaacg) v0.2.1 - 2019-02-25 ------------------- ### Fixed - Compilation error on macOS v0.2.0 - 2019-02-21 ------------------- ### Added - Initial support for macOS (@jtakakura). There are still some functionality missing, check related issues in #58. - Wasm support, using stdweb (@ryanisaacg). ### Changed - `AxisInfo::deadzone` is now a `Option`. - Minimal supported version is now 1.31.1. The crate can still be build with older rustc, but it may change during next patch release. ### Removed - `AxisInfo::deadzone()` function. ### Fixed - xinput: Incorrect gamepad ID when more than one gamepad is connected ( @DTibbs).